Treasure cards are technically not a ‘new’ type of card they’re still classified by the normal attributes (Item, Ability, Ally) but their effects are a whole other matter. Some might even come to your aide to take down a particularly nasty opponent! Because these are unique to a single player setting, these cards also have a lot more flexibility on their abilities so there’s a lot to get excited about here! Treasure Cards You’ll be battling against never before seen enemies on both sides of the front, with differing abilities and tactics for making them true champions of the war. These cards are exclusive to our campaign mode, though it’s not impossible for some of the people you save to join the battle later on! These cards can be broken into three categories: Generic Campaign Cards, Treasure Cards and Scenario Cards.Īllies, heroes, abilities, items, all of them will have unique variations brought to the campaign. It also means ‘grinding’ will be less necessary we want you to enjoy your time in the game, not hating your life just to get another Soul Seeker! The MechanicsĪs was mentioned previously, we’re going to be adding some all new cards to the game. This means more rewards, like weapons and allies, to help you get ready for taking the game to Quickmatch. Helping our newer players reach a better place with their initial hero choices is important to us! With that in mind, we’re implementing an all new ‘Loot’ system to Campaign games. Shadow Era is a free-to-play game, and we pride ourselves on that. It also means the completionists out there have a chance to see every little inch of the game. This style allows us to make sure each hero is the focus of their release, and gives everyone’s favorites time to shine. Each batch will contain 5 heroes, and hold the story for 6 months of the world that’s 100 missions with each update. 20 missions per hero from Call of the Crystals alone is a huge amount of gameplay to create and launch! Given the scope and time of that release, we’ve elected to break these releases down into smaller sections, or ‘batches’. The Campaign Mode, at launch, will detail 2 years of Balor’s history through numerous missions and game text. It’s more than just a bunch of AI decks it’s an entirely new way to play Shadow Era! Telling a Better Story Each mission will have varying win conditions, such as removing your ability to kill opposing allies, protecting vital artifacts, or discarding enemy cards as part of an interrogation. It will tell the stories of how each hero earned their shadow crystal and became the fighters we know them as today as well as the very start of the war. The Shadow Era campaigns will consist of a series of missions for each hero, starting with twenty and increasing with each new set that comes out. Campaign missions will have a variety of unique win conditions and alternate game modes, as well as many new campaign-only cards.’ But what does that really mean? With the Kickstarter, a little more was revealed about how the campaign will work: ‘Campaign Mode – Every hero will have a unique campaign to play through that sheds light on their backstory. Thus far, very little has been said about the campaign aside from the fact that it’s in the works. Consider this a rough guide to the intent, and that improvements will absolutely be made as we find them! What is the Campaign Mode? Today, I’d like to take a second to go over a few tidbits about it!Īs with all upcoming features, please know that any and all of what’s discussed is up to change. Today, let’s take a look at Shadow Era’s approach on its campaign mode.Īs part of our Kickstarter Campaign (pun intended), we’ve raised some questions about our plans for the Single Player Campaign, and what all it entails. So it may not necessary be the HEX that inspired other dTCGs, but at least pushed others companies to finally expedite its plan before game like HEX becomes public and claims “the only MMO/TCG”. Some games I can think of are like Yu Gi Oh PSP, or Eye of Judgment PSP, or famous among old time TCG players are the Magic’s Shanldar. None of us have really seen exactly the HEX’s PvE in action, but what Cory Jones made it sound like is certainly a couple step ahead (probably more) than any other dTCGs had done in the past. Now I may be giving too much credit to the HEX, but good competition is always good for consumers.
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